On-Ball Contribution

Evaluating Rocket League Gameplay From First Principles In this series of articles trying to evaluate player gameplay, we’ve introduced Situational Player Value (SPV) and found that it’s great at pointing out players that keep themselves in relevant positions where they can have a positive impact on the play. While doing so, SPV can punish players …

Situational Player Value

Evaluating Rocket League Gameplay From First Principles Rocket League gameplay is complicated. From the subtle reasons behind every action to the intricate details you have to consider when analysing movements, analysis is not easy. When tackling this problem before, I’ve chosen to look at a very narrow slice of gameplay; expected goals only considers shots …

A Brief History of Rocket League
Part II: Pioneers & Outliers

The Evolution of Competitive Rocket League Through the Lens of RLCS League Play TL;DR at bottom Previously… The first article in this series can be found here. It goes through the general trends across seasons via the stages of motor learning. While some of the gameplay differences between players performances (especially those from different seasons) …

A Brief History of Rocket League
Part I: The Stages of Learning

The Evolution of Competitive Rocket League Through the Lens of RLCS League Play Rocket League gameplay has evolved greatly over the RLCS seasons: from its infancy in Season 1 when the air dribble was a new mechanic, to the current high-flying demo-heavy meta.  How can this progress be broken down? The stages of motor learning …

Expected Goals in Rocket League
A New Stat

TL;DR at bottom Expected goals: An introduction What is an expected goal? Expected goals (xG) is a stat (commonly used in football and hockey) that quantifies the quality of a scoring opportunity (a chance). For every shot in every game, the probability of that shot becoming a goal is predicted. In the simplest of models, …

If RLCS Season 1 players were transported to 2019, what rank would they be?

This is a very interesting problem, since the skill level at the professional level has clearly gone up. We’ve had similar ideas floating around the calculated.gg developer Discord for a while. Then, recently, there was a reddit post on this topic on /r/RocketLeagueEsports:  The general consensus in the post was that they would be around …